Gregoire Thorne

Time Lost Rogue

Description:
Level 13 Tiefling Rogue
Gregoire Thorne
3
16
Strength
+0
11
Constitution
5
21
Dexterity
+0
11
Intelligence
+0
11
Wisdom
3
16
Charisma
HIT POINTS
Total
83
Bloodied
41
Surges
8
Value
20
SAVE MODIFIERS
Resist 11 Fire; 5 Radiant
15
Initiative
6
Speed
SKILLS
17
Acrobatics
6
Arcana
14
Athletics
11
Bluff
9
Diplomacy
8
Dungeoneering
6
Endurance
6
Heal
6
History
6
Insight
14
Intimidate
6
Nature
11
Perception
6
Religion
18
Stealth
9
Streetwise
16
Thievery
26
Armor Class
24
Fortitude
27
Reflex
24
Will
RACE FEATURES
Bloodhunt
+1 Attack against Bloodied Foes
CLASS FEATURES
First Strike
Encounter Start, combat advantage against foes that haven’t acted
Sneak Attack
Deal +3d8 damage per round
Promise of Pain
Spend action point, attacks are rattling until end of next turn
Vicious Courage
Combat Advantage & hit foe with rattling attack, gain CHA mod temp HP
FEATS
Backstab
Sneak Attack dice increase to d8s
Roundabout Charge
During charge, you may move in indirect squares
Slaying Action
Deal Sneak Attack Damage again with an action point
BACKGROUNDS
Background Name
Description
AT-WILL POWERS
Piercing Strike
Lightning Mace +3
+16 Attack vs Reflex, 1d8+11 damage
Disheartening Strike
Lightning Mace +3
+16 Attack vs AC; 1d8+14 damage
ENCOUNTER POWERS
Infernal Wrath – Free
An enemy w/in 10 squares hits you, attacker takes 2d6+3 fire damage
Low Slash – Minor
Lightning Mace +3
16 vs Reflex, 1d8+11 damage
Slide target 1 square & target is slowed until end of next turn
Painful Reminder – Standard
Target is one creature you hit on previous turn
Lightning Mace +3
+16 vs Will, 2d8+11 damage, Rattling
Circling Predator – Standard
Lightning Mace +3
+16 vs AC; 1d8+11 damage
Effect: You can shift one square and must end adj to target, then make Secondary Attack (+16 vs AC 1d8+11 damage & gain Combat advantage until end of your next turn)
Unbalancing Attack – Standard
Lightning Mace
+16 vs AC, 3d8+11 damage
Effect: Target cannot shift until end of your next turn. If target provokes Opportunity attack before start of your next turn, you gain a +3 bonus to att roll and target is knocked prone
Tumble
You can shift up to your speed
Vexing Flanker
Trigger: An ally enters a square adjacent to you
Effect: You can shift to any square adjacent to the enemy
Combat Tumbleset
You can shift your speed and can shift thru squares occupied by enemies during this movement
DAILY POWERS
Handspring Assault – Reliable
Lightning Mace +3
+16 vs AC; 3d8+11 damage
Special: When charging you can use this power in place of basic melee attack
Downward Spiral
Lightning Mace +3
+16 vs Ref; 1d8+14 damage
Close Burst 1
target(s) knocked prone
Knockout
Lightning Mace +3
+16 vs Fort;
Hit: 2d8+11 damage, target knocked unconscious, save ends, if target takes damage, it is no longer unconscious
Miss: Half Damage and target is dazed until end of your next turn
ATTACKS
1d8+9
14 vs AC
Melee Basic – Lighting Mace
1d4+8 fire damage
16 vs AC
Flameburst Dagger – Ranged Basic
EQUIPMENT
Item Name
Description
MONEY
Platinum
0
Gold
100
Silver
0
Copper
0
Bio:

Gregoire Thorne

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