Gregoire Thorne

Time lost Rogue

Description:
Level 11 Tiefling Rogue
Gregoire Thorne
3
16
Strength
+0
11
Constitution
5
21
Dexterity
+0
11
Intelligence
+0
11
Wisdom
3
16
Charisma
HIT POINTS
Total
73
Bloodied
36
Surges
8
Value
18
SAVE MODIFIERS
Resist 10 Fire, 5 Necrotic, 5 Poison
14
Initiative
4
6
Speed
SKILLS
15
Acrobatics
5
Arcana
13
Athletics
10
Bluff
8
Diplomacy
7
Dungeoneering
5
Endurance
5
Heal
5
History
5
Insight
13
Intimidate
5
Nature
10
Perception
5
Religion
19
Stealth
8
Streetwise
15
Thievery
23
Armor Class
8
21
Fortitude
6
24
Reflex
9
15
Will
6
RACE FEATURES
Bloodhunt
+1 attack on bloodied creatures
CLASS FEATURES
First Strike
Combat Advantage against foes who haven’t acted
Promise of Pain
Spend an action points, attacks are rattling until start of next turn
Vicious Courage
When you have combat advantage & hit with Rattling attack, gain temp HP equal to Charisma Modifier (3)
FEATS
Ruthless Injury
Enemy takes -2 to saving throws against conditions delivered with mace
Roundabout Charge
End charge in any adjacent square
AT-WILL POWERS
Disheartening Strike
Rattling
+13 vs AC, 1d8+12 Damage
+3d8 damage for sneak attack
Piercing Strike
+13 attack vs Reflex, 1d8+9 Dmg
+3d8 damage for sneak attack
ENCOUNTER POWERS
Painful Reminder
+13 vs Will, 2d8+12 Damage
+3d8 damage for sneak attack
Slide Target 1 Square on hit
Rattling
Termination Threat
+13 attack vs AC, 1d8+15damage
+3d8 damage for sneak attack
Rattling, if already rattled also immobilized to end of next turn
Low Slash, Minor Action
+13vsReflex; 1d8+9damage
+3d8 damage for sneak attack
Slide Target 1 square; Target slowed until end of next turn; combat advantage also grants damage equal to Strength Modifier (+3)
Snap Shot, Ranged, Minor Action
+14vsAC, 1d4+5Damage
+3d8 damage for sneak attack
DAILY POWERS
Downward Spiral, Close Burst 1, Rattling
+13vsReflex; 1d8+12 damage
Knock Target prone
+3d8 damage for sneak attack
Knockout
+13vsFort; 2d8+9damage
+3d8 damage for sneak attack
Target Knocked unconscious (Save or add’l damage taken ends)
Miss: Half damage, target is dazed until end of next turn
Handspring Assault, Reliabe
+13vs AC, 3d8+9 damage
+3d8 damage for sneak attack
Can be used when charging in place of melee basic attack
ATTACKS
1d8+7
+11 vs AC
Mace Melee
1d4+5
+14 vs AC
Dager Ranged
EQUIPMENT
Deathcut Leather Armor +1
Daily, Immediate Reaction, when enemy hits you Deal 1d10 = Charisma (3) necrotic damage
MONEY
Platinum
0
Gold
100
Silver
0
Copper
0
Bio:

Gregoire Thorne

Maldhane: World of Lost Empires Bavix